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Inspiration from A Groundbreaking Fashion Icon, Italian Vogue Editor Franca Sozzani

  • Writer: LISA THARP
    LISA THARP
  • Dec 25, 2017
  • 2 min read

While I am immersed in the world of architecture and design I find myself regularly looking to other realms for creative inspiration...  ​Nature, Art, Fashion.



A year ago this month, the fashion world lost an icon at the age of 66.  Franca Sozzani helmed Vogue Italia for 28 years, during which time she elevated magazine editorial to high art. "This is a choice I made... Vogue was in Italian but I wanted to speak to everyone so I thought of creating images that were made to talk."


BEFORE SOZZANI A Vogue Italia 1987 cover

AFTER SOZZANI - A streamlined first cover, "The New Style", heralding a brand new approach.

Sozzani encouraged her editorial teams to look beyond the obvious or commercial. "People want to dream," she says. "They want to take a journey... Fashion isn't really about clothes.  It's about life."  So she took her readers on aspirational, even fantastical adventures, 


Lily Cole in ‘Imaginary Fantastic Bizarre’ by Tim Walker for Vogue Italia, July 2005

​Sozzani saw her role as providing readers with "sensations, feelings. moods..."


Vogue Italia, May 1993. Photography by Steven Meisel.

And she had a lot to say.  According to W Magazine, she "transformed the magazine from one simply about clothes into one that championed its photographers, regularly broke boundaries, and never shied away from important issues." For example, in 2010, she stirred up controversy with the magazine's cover story on the BP oil spill. "I didn't expect [the reaction to the BP feature] at all... there was so much buzz... I don't understand those that say that a magazine such as Vogue should not talk about these things," said Sozzani.


Vogue Italia cover, August 2010. Model Kristen McMenamy, photography by Steven Meisel.

Her only child Francesco Carrazzini's tender documentary, Franca: Chaos and Creationpulls back the curtain to reveal a woman passionately committed to her two loves:  fashion and her son, at the expense of finding true love for herself.



I connected to this movie on many levels... the desire to elevate design to something higher, the delicate balance of career and parenting that all working women must strike, my respect for Italy's enduring legacy of design and craftsmanship, and the qualities of strong role models on my mother's Italian side of the family — from my own mom, to my aunts, to my brave great-grandmothers who immigrated to a new land.

Thank you, Francesco, for sharing your mom's inspiring biography.  And thank you, Franca, for inspiring me to tell a story, to make people feel, to make them think.. ideals to strive for every day in our work as designers. 

12 Comments


Yasmin khan
Yasmin khan
a day ago
Delhi Escort Service

Like

qbj928380504
7 days ago

ranca Sozzani's vision of fashion as storytelling resonates deeply—she turned magazine pages into emotional journeys. When I need a quick creative reset 1v1 lol online between design projects, I unwind on 67 Clicker, where that satisfying tap-tap progression oddly mirrors building a visual narrative layer by layer.

Like

crossyroadgame
Jun 24

I love the idea of looking beyond architecture for inspiration. Nature, art, and fashion all have a way of influencing creativity in unexpected ways. Franca Sozzani's vision truly transformed editorial photography into an art form. It reminds me of Crossy Road a casual arcade game whose distinctive visual style shows how inspiration from different creative fields can come together to create something memorable and timeless.

Like

Gary li
Gary li
Jun 20

My friends and I sometimes use FMovies when we want to find something to watch together. It usually ends with us debating what to pick, laughing at the best scenes, and talking about it afterward.

Like

Jiathdom Chain
Jiathdom Chain
Jun 13

Franca Sozzani's vision of fashion as storytelling resonates deeply—she turned magazine pages into emotional journeys. When I need a quick creative reset between design projects, I unwind on 67 Clicker, where that satisfying tap-tap progression oddly mirrors building a visual narrative layer by layer.

Like
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